A real-time blender animation personal project I worked on for the span of two weeks. The toughest part for me would be the car rigging and animation because this is my first attempt at it, I had to study a lot of references to get it right. In the end, I used a lot of random influence of the suspension to fake the centrifugal force of the body. Everything except the car models and scans was done by me down to lighting, composition, and cinematography. I also wanted to add camera consistency between the shots which would sync with the music.
This video uses freely downloadable Creative Commons assets from Sketchfab - see the credits in the YouTube description for links.