Curtis Holt writes:
Hi everyone!
The upcoming asset browser for Blender could fundamentally change the way we construct scenes and share content packages with other creators. Having access to each of the core object-data types in blend files (meshes, collections, materials, scenes, environments and more) will allow users to easily pull content from folders designated as 'asset libraries' in the user preferences.
Content creators can distribute blend files with objects marked as assets that users can add to their own asset libraries, making it easy to share with others and import content from directly within the Blender interface - removing the need to manually discover objects through the append window or copy-and-paste them from other blend files.
In particular, the asset browser will be an excellent addition for kitbashing and scene composition. With the promise of pose library support, the asset browser is destined to be a great addition for a range of different workflows and pipelines.
Thanks for watching and have a great day!
1 Comment
Very interesting. After years of being the only Blender user in my company, others are showing an interest and need my materials to get started... that is, to avoid one of the massive boulders on the mountainous learning curve of Blender, material design. The asset library will make it possible for them to easily use my standard product materials on their own models. I also remember wondering (over 10 years ago!) why Blender had no way of storing your best materials in a side panel for easy re-use... :-)