You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

UDIMs. The good, the bad and the ugly.


Robert Rioux writes:

Let's see how UDIMs work in Blender, what works and what doesn't. Also, make sure to watch the second clip, the supplemental. Just to make things clear. :-)



About Author

Robert Rioux

I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB.

1 Comment

  1. Blender is still dragging it's feet regarding the industry.
    There's a lot more that needs to be addressed when it comes to 'Blender quirks" regarding VFX work.

    I had high hopes for v3 to look into all this, but so far it's more of the same. "New stuff F*** yeah!!"
    It will only delay the adoption in bigger workflows.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.