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UDIMs. The good, the bad and the ugly.

1

Robert Rioux writes:

Let's see how UDIMs work in Blender, what works and what doesn't. Also, make sure to watch the second clip, the supplemental. Just to make things clear. :-)

Supplemental

 

About the Author

Robert Rioux

I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB. https://www.imdb.com/name/nm0727947/?ref_=fn_al_nm_1

1 Comment

  1. Blender is still dragging it's feet regarding the industry.
    There's a lot more that needs to be addressed when it comes to 'Blender quirks" regarding VFX work.

    I had high hopes for v3 to look into all this, but so far it's more of the same. "New stuff F*** yeah!!"
    It will only delay the adoption in bigger workflows.

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