Barely a few weeks have passed since Campbel Barton announced in a blog post a project tackling edit mode performance and we are already seeing fantastic results:
500000 poly model in edit mode with proportional editing
Blender 2.79 : 9 fps
Blender 2.8 : 2.3 fps
Blender 2.83 : 3.4 fps
Blender 3.0 alpha : 10 fps#b3d— Francois Rimasson (@F_Rimasson) June 11, 2021
Blender Veterans Francois Rimasson and Nahuel Belich have been running tests over the past few weeks testing the performance and generously sharing the results on Twitter, and the performance increase can be seen getting better on a daily basis
Blender 2.79 / 3.0 test
1.7 million poly mesh.
Edit mode with soft selection
Blender 2.79 : 3.15 fps
Blender 3.0 : 3.99 fps (+25% speed)Freeze duration before the selected vertices move
Blender 2.79 : 48 seconds
Blender 3.0 2 secondsThis is a huge improvement#b3d pic.twitter.com/pYYAtyh3oA
— Francois Rimasson (@F_Rimasson) June 13, 2021
The performance regression which took place when moving to the Blender 2.8 series from the very optimized 2.79 release has been taken care of, with the new 3.0 alpha already overtaking the venerable release performance-wise.
wow, #b3d #speed up mesh editing, #blender devs are making many changes in the way that edit mesh works, this makes a nice upgrade so far and probably its not finished.
B 2.93 - 9 fps _ 8.5fps
B 3.00 - 22fps _ 18fps https://t.co/yO0mN9OLrW pic.twitter.com/4dOH52ZiYk— Nahuel Belich (@Nahuel_Belich) June 9, 2021
The Mesh Editing Performance project is still running full steam ahead, with the few more weeks of intense developer focus remaining promising even more performance improvements for the 3.0 release!
11 Comments
I hope Campbell doesn't stop there and aims for 3dsmax-levels of performance. So far so good, keep up the great work !
"3DSMax levels of performance" is the last thing we want.
Who's we ?
https://youtu.be/4VmTBCFZE6Q
That's just a fluke, dude.
You know what's the REAL "3DSMax-level performance"? The three-minute boot up time, that's what!
And that's just for starters.
Except Max has about the best poly pushing performance of most of the apps.
I don't know why you're talking about boot up time. The subject here is mesh editing performance. I sent you a link, did you watch it ? What is a fluke ?
Milkshape 3D is where the rEaL mEn go to do some heavy poly pushing. Literally, every vertex, one by one...try doing a million of those, suckas! /sarc
Are you able to hold a conversation ?
Great work! Congratulations to the Blender devs! :)
Campbel, François and Nahuel... thank you for everything you are doing for blender and for all of us.
stop fighting and give thanks... here is a place of peace and mutual growth