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How to LEARN Rigging, Animation & Export optimization | Personal Summary

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25games writes:

In the last couple of weeks I tried to gain all the necessary information and skills in Blender to get an 3d character with textures, a rig and all of its animated actions (or NLA stripes) into an FBX with a file size limit of 3.5 MegaByte. The file size was especially important for the 'Spark AR' software which is creating AR filters.

I want to show you my path how to learn Rigging, Animation and optimize your FBX. This video tutorial series is a guide and comparison for beginners. I started my research as well from scratch and collected all necessary information to create this video series.

I produced 5 parts to cover rigging, animation & fbx export optimization:

Introduction to my summary for Rigging, Animation and Exporting an FBX

Creating a humanoid Rig and a object/weapon slot with Rigify. [Slot just for animating, not for game engine control!]

Metarig, Control-Rig, Game Rig - Explanation

Animation work space & workflow - Where to find what (workspace layout, arrangement, ...)

File Size Optimization & FBX Export: What can you do, to reduce file size. (Vertices, Bones, Animation-Strips, Animation Baking, NLA arrangement, Selection, FBX settings.

About Author

Simon Gangl

25games was founded in 2016 by two friends: Severin & Simon. Our first goal was to publish a action-adventure game called Kordex. Sadly we wasn't able to find enough support to continue development. However, our Youtube channel and the pixel community was growing nicely. So we decided to continue producing videos for gamedev for you! If you have any problems with game production, feel free to contact us and we try to help!

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