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Hand-picked Blender Art #19


Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

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Luc Kleuskens - Train Ride

Train Ride. An experiment I did using a green screen element. from blender

First up today is Luc Kleuskens with his awesome short video "Train Ride". This 30-second short video has buckets of mood, with aesthetic right out of Ian Hubert's Dynamo Dream, and for good reason: Luc used some of Ian's worldbuilding techniques for the city in the background. Luc also matched Ian's ingenuity in the process, mimicking the train's passing lights outside the train on the cat plate in the 3D scene itself instead of practical lights with great results.

Scorotron - Shark!

Second up is Scorotron's "Shark!" render, over from the Blender subreddit. Based on an artwork by Sam Nielson, the piece does a great job of juggling between heavily stylized topologies and highly detailed photorealistic materials. For the splashes, Scorotron used a fluid simulation which he then shaped with a lattice modifier.

Jablab - Alternate Reality Challenge

Pwnisher's Alternate Reality Challenge took the CG world by storm and is now over with the 5 winners having been announced from a total of 2401 entries. Among the many gems that participated, one of my personal favorites was Jablab's entry (which made it to the top 50), which is an incredible feat of creativity and attention to detail.

Łukasz Rusinek - Afterwork Vol 4

Next up is Łukasz Rusinek, a freelance animator with an incredibly unique art style blending 3D and 2D aesthetics. "Afterwork Vol 4" is the latest compilation of his iconic short loops made entirely with Blender, mixing 3D, Grease Pencil, and traditional art. He also makes all the music found in his shorts. Check out his twitter to keep up to date with his latest and greatest.

Kammerton - Geometry Nodes Building

Rounding up today's selection is Kammerton's impressive Geometry Nodes building generator. Done in the latest Blender 3.0 alpha version, Kammerton demonstrates how powerful the Geometry Nodes can be, as well as showcasing his great understanding of the process and its presentation. Follow the great reception by the community, he generously released a tutorial outlining his process, found below.



About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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