Clement Foucault, the legendary mind behind the incredible Eevee real-time render engine, has announced in a post on the Blender Developer's Blog that Eevee will be getting a major overhaul for the Blender 3.x series.
Blender's render engine Eevee is getting a major overhaul during the 3.x series. ?
?? Check out Clément's blog post about the Future of Eevee. https://t.co/kUMAWMCv1M #b3d #eevee
— Blender Developers ? (@BlenderDev) June 4, 2021
Eevee's breakneck development pace never stopped since its release, with it just getting new Depth of Field and Ambient Occlusion implementations among other things for the latest 2.93 release.
This announcement by Clement signals that Eevee's development will be reaching new heights for/during the 3.x releases with a complete overhaul of the core architecture being worked on, allowing the engine to keep growing and evolving. Some of the planned new features include:
- Optimizing and increasing render passes
- Real-time compositor
- SSGI support
- Hardware ray-tracing support
- Volumetric improvements
- New shader execution model
- Vertex displacement
- Light linking
- Panoramic camera support
- And more...
Blender?Eevee??Screen Space Global Illumination???????????SSGI???????????????????????????????????????SSGI???????????????????????? pic.twitter.com/7jrbq6LXD7
— Hirokazu Yokohara (@Yokohara_h) February 16, 2021
Check out the blog post below for the full overview of the exciting future of Eevee.
1 Comment
Excellent news. Eeeve was the thing after the turn to a conventional UI that made me look to Blender.