My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.
1 Comment
mrpraline on
I find that the best results for importing CAD without too much vertex data is by saving as STEP from FreeCAD or any other CAD program, and then use OpenCasCade CAD-assistant to import the STEP, and finally export as .glb or .glTF. The files made like this seem to have very few shading issues, even for complex shapes.
In theory FreeCAD should also be able to do this directly, since it is also based on OpenCascade, but somehow the output of Cad Assistant makes much better normals.
1 Comment
I find that the best results for importing CAD without too much vertex data is by saving as STEP from FreeCAD or any other CAD program, and then use OpenCasCade CAD-assistant to import the STEP, and finally export as .glb or .glTF. The files made like this seem to have very few shading issues, even for complex shapes.
In theory FreeCAD should also be able to do this directly, since it is also based on OpenCascade, but somehow the output of Cad Assistant makes much better normals.