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Hand-picked Blender Art #18

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Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

 
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Jan Urschel - Interior Architecture in Blender

The first pick today comes courtesy of Blender veteran Jan Urschel. A creative director at Hendrix Design Studio, Jan is known around the Blender community as an amazing instructor and an amazing environment artist, among other things. His technical skill and artistic eye are on full display on this artwork, which is part of his Interior Architecture tutorial. The cinematic lighting, sense of scale, and stellar composition make this piece a worthy entry in Jan's environment renders collection.

Pierrick Picaut - Alive teaser #3

Next up is another Blender veteran and a much-loved member and instructor of the community, Pierrick Picaut, with his incredible "Alive Teaser". A CG Supervisor at Atypique Studio and a freelance Animator and rigger known for his great courses, this latest piece puts all his know-how into a single impressive 10 seconds animation: The character was sculpted and rigged by Pierrick as part of an upcoming animation course, and the camera movements, FX and overall storytelling within the animation are great. Pierrick offered a simple breakdown of the 2D FX on this shot on his Twitter account, promising to make free tutorials about them soon.

Louna Boutayeb - Floating Cottage

This amazing NPR piece is the work of animation student Louna Boutayeb. "Floating Cottage" is her first handpainted piece, and Louna does incredible work with the color palette reminiscent of the Game Boy. Check out her Artstation post for a ton of breakdowns and behind the scene looks at the piece.

Olivier Eschbach - Sentries of chaos

Next up is illustrator Oliver Eschbach's "Sentries of chaos". Everything in this great piece was done in Blender, except for the characters which were done in Makehuman.  He used the sculpt mode's cloth brush on the character's clothing and used the modular tree addon for most of the trees. The final render was done in Eevee. Check out his Artstation post for a breakdown of the assets and more.

Alex Heskett - Below the City

14-year-old artist Alex Heskett is well known for his node wizardry in the Blender community but is today flexing his artistic skills with this great brutalist render. This piece took a total of three days to make, with the concrete and graffiti materials being semi-procedural ones designed by Alex, which he plans to release on his Gumroad page upon cleaning up.

Paul Wright - The Long Walk

Last but certainly not least, director and concept artist Paul Wright's "The Long Walk" is a great render fully using the power of Eevee to deliver a great mood and feel. Paul built a majority of this scene using his own assets and repurposed Ian Hubert's "Hyperbowl" racers into the pet robot. The volumetric blowing sand is a great touch to this already beautiful composition.

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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