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Distribution of Shapes Theory for Better Renders

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Gleb Alexandrov writes:

If there’s a secret of creating better renders it’s probably distribution of big, medium and small shapes. The theory that I first saw in one of the Neil Blevins‘ tutorials and that has been helping me with 3d art since then.

About the Author

Gleb Alexandrov

An artist, founder of the Creative Shrimp blog.

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