You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Distribution of Shapes Theory for Better Renders

0

Gleb Alexandrov writes:

If there’s a secret of creating better renders it’s probably distribution of big, medium and small shapes. The theory that I first saw in one of the Neil Blevins‘ tutorials and that has been helping me with 3d art since then.

About Author

Gleb Alexandrov

An artist, founder of the Creative Shrimp blog.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.