With Sprite Fright finally entering production, the exciting and groundbreaking Blender Open Film's team expands with four new members: One pipeline TD and three animators!
Production update: the Sprite Fright team expands with a pipeline TD and 3 animators. Welcome Paul, Nacho, Daniela and Tom! Get to know them and check out their previous work at https://t.co/LifSPELxZw #b3d
— Blender Studio ? (@BlenderStudio_) May 27, 2021
After a year of development and pre-production, the short has finally entered production, and is now bolstered with these four awesome additions to the team:
- Paul Golter: Pipeline TD
- Daniela Avilés: Animator
- Nacho Conesa: Animator
- Tom Pinon: Animator
Check out the full post on the Blender Cloud for a short introduction message from the new team members and some insight on their previous work and showreels!
1 Comment
Blender foundation never use an official blender release to do a project. Always some soup up the version with complicated non standardized scripts and personalized c code and flows to get through their projects. When he project is released, the project is mostly incompatible with the next version of blender. This has gone too often for too long.