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The Sprite Fright Production Team Expands With Four New Members

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With Sprite Fright finally entering production, the exciting and groundbreaking Blender Open Film's team expands with four new members: One pipeline TD and three animators!

After a year of development and pre-production, the short has finally entered production, and is now bolstered with these four awesome additions to the team:

  • Paul Golter: Pipeline TD
  • Daniela Avilés: Animator
  • Nacho Conesa: Animator
  • Tom Pinon: Animator

Check out the full post on the Blender Cloud for a short introduction message from the new team members and some insight on their previous work and showreels!

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

  1. Blender foundation never use an official blender release to do a project. Always some soup up the version with complicated non standardized scripts and personalized c code and flows to get through their projects. When he project is released, the project is mostly incompatible with the next version of blender. This has gone too often for too long.

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