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Blender Developers Meeting Notes: May 31, 2021

4

Notes for weekly communication of ongoing projects and modules.

Announcements

 

New Articles

 

Modules & Projects

  • Line Art weekly meeting
  • Geometry Nodes starts the week 6 of the current 6-8 project.
    • Focus for the wrapping up is curves, viewer node and attribute processor.

New Features and Changes

Geometry Nodes

  • Add Mesh to Curve Node (commit) (Hans Goudey)
  • Support interpolation between curve domains (commit) (Hans Goudey)
  • Draw curve data in the viewport (commit) (Hans Goudey)
  • Polish switch node UI (commit) (Hans Goudey)
  • Expose texture and material inputs to modifier (commit) (Hans Goudey)
  • Add Shader Curve Nodes (commit) (Charlie Jolly)

Modeling / Performance

  • Boolean: Parallelize raycasting with hole tolerant option turned on (commit) (Erik Abrahamsson)
  • Mesh edit mode: Resolve inefficient memory use with multiple objects (commit) (Campbell Barton)
  • Use Compute Shader to Update Hair (commit) (Jeroen Bakker)

User Interface

  • Windows: Add launcher to hide the console window flash (commit) (Ray Molenkamp)

Library Overrides

  • Add recursive resync of overrides (commit) (Bastien Montagne)

Grease Pencil

  • Add option to disable masks in view layer (commit) (Falk David)
  • Bake GPencil object transforms into a new GPencil object (commit) (Antonio Vazquez)
  • Line Art: Optimization for tile linked data (commit) (Yiming Wu)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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