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Hand-picked Blender Art #16


Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

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Prabhu B - Buddhist Monastery

Indian concept artist Prabhu B opens up today's collection with his awesome "Buddhist Monastery" artwork. Done in Blender with detail added in Photoshop, the piece has a great sense of scale, thanks in part to the aforementioned details as well as the lighting. A look at his viewport gives us insight into just how much of the piece has a 3D base. Check out his Artstation post for more close-up renders.

Anthony Martin - Mercury the mech has a problem

"Mercury the mech has a problem" is a gorgeous personal artwork by Anthony Martin. A lecturer in concept art, VFX, and CGI at Staffordshire University, Anthony shows his mastery of the art form with this beautifully lit, composed, and colored artwork. Anthony combined inspiration from Tim Razumovsky and Simon Stålenhag, and generously shared his process with me when asked on Twitter: He starts by doing a very detailed 3D render which he color grades, before painstakingly painting over all of it to simplify certain things and remove perfect straight lines.

Toby Rubble - Lil Howl's moving castle

Next up is this full-CG beauty by Toby Rubble over from the Blender subreddit. "Lil Howl's moving castle" is great thanks to details such as using a plastic material to sell the toy aesthetic and scale, as well as the usage of a 100mm F0.3 camera setup for the macroscopic look. The plants in this render are a combination of his own photogrammetry library and assets from Ian Hubert's Patreon.

Leo Torres - Have Camp, Will Fire

"Have Camp, Will Fire" shows that artist Leo Torres isn't afraid to tackle the difficult task of rendering believable flames -In this case a campfire- head-on. The end result is very realistic and believable, made so by a high degree of attention to detail. This was achieved in part by combined fire, smoke, and particle systems simulations. The setup for the small ember particles can be seen below.

Mike Yoshimura - Ma.K Luna Gans

"Ma,K Luna Gans" is a great character model by concept art Mike Yoshimura. Inspired by a kitbash model by Katoya over on Twitter and some shapes from the Maschinen Krieger universe, this project was a self-imposed exercise by Mike to improve his polygon modelling skill - To great success. Check out more renders of this model on his Artstation post.

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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