aVersionOfReality writes:
How to get a toony look for metallic reflections using textures with various mapping methods.
In this video:
- Limits of Eevee reflections (screen space or baking)
- Fake reflections using Reflection mapping.
- Fake reflections using Matcaps.
- Fake reflections using UVs + layer weight.
Links
- The demo file used is available on Gumroad ($0):
- Blog post for this video