Hard-surface artist Ali Essa walks us through his process for creating a sci-fi drone mech using Blender and Substance Painter.
Hello everyone, my name is Ali Essa, might also know me as Troublesome, I’m 18 years old, born and raised in Egypt, and currently a Computer Science undergraduate student at the American University in Cairo.
My journey with 3D art started around 5 years ago. I had an interest in game development, back then I used to work on implementing multiple video game ideas I had in Unity. I used to scavenge for 3D models online until slowly I started learning more about them, began modifying downloaded models in Blender, and soon enough I began creating my own. I am completely self-taught, my main strategy is to always open the program, dabble with buttons and see what they do, do that the right amount of times, and it’ll soon click. I have worked with other 3D softwares like 3ds Max and Maya to learn their basic functionality but Blender still remains my true love.