You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Hand-picked Blender Art #8

1

Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

 
This article is made possible by NVIDIA Studio
Supporting aspiring artists and industry professionals alike, the NVIDIA Studio platform is designed to dramatically improve creative performance and reliability. NVIDIA RTX GPUs power laptops and desktops that are purpose-built for demanding creatives. They are supported with software and rigorous testing for top creative applications and workflows, including Blender.

Discover NVIDIA Studio

Dan W Morris - The Last Stand

Today's first pick, "The Last Stand", comes courtesy of UK-based concept artist Dan W Morris. Dan's "Atlas" assault mechs are the standout features of this piece, and the great care with which he designed them is immediately apparent on the final piece. The awesome in-action framing of the scene is also a great choice to breath personality into the mechs.

Filippo Baracchi - Watchtower

Filippo Baracchi's watchtower is a wonderful NPR landscape render. Filippo used Eevee for the render, in combination with LightingBoyStudio's toon shader and photoshop for the final paint over. This piece is a part of a larger fantasy universe he is developing and is based on his travels in Myanmar. Fillipo's great colorwork gives this piece a mesmerizing other-worldly feel, with his landscape lines giving the impression of movement.

Pitter Liu - Megacity

Chinese Concept Artist Pitter Liu is behind this "Megacity" artwork. Pitter manages to successfully capture the sprawling feel of megacities, both with his work on the environment assets and the framing of the shot. His choice to place this shot at sunset or sunrise also gives him the ability to play with fog and volumetric, which also contribute to the sense of scale of the render.

Worasak Suwannarach - Unsealing the Undying Fawn

Worasak Suwannarach's Unsealing of the Undying dawn is an impressive In Medias Res concept piece he was commissioned to do for a game designer friend. This piece's great red lighting draws attention to the center of the image, which in combination with the wide focal length greatly increases its dynamism. Check out his Artstation post for more behind-the-scenes images on the monster and the scene.

Gabriel V - Clouded Mind

Gabriel V's Clouded Mind combines Blender's rendering power with Embergen's impressive real-time GPU rendering goodness. The piece is then comped with After Effects to great Cinematic effect. Check out his Instagram page for more behind the scenes posts on this artwork.

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

  1. While it's maybe not the most technical piece my favorite is the watchtower one, it reminds me very much of something out of a Zelda game, and that touches my heart.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.