Texture Paint your Sculpts without Retopology

Ryan King Art writes:
In this Blender Tutorial, I will show you a quick and dirty method for UV unwrapping your sculpts for texture painting, without doing any Retopology. Hope you find the video helpful.

My biggest issue with this workflow, or basically any UV unwrap workflow, is that I often find myself wanting to change or edit a part of the mesh as I am texturing it. This however often leads to the UV having to be unwrapped again and my textures are then of course not aligned properly. I end up pinning parts or just unwrapping the edited parts, but those also have issues.
Hmm yeah. You can do a lot with Procedural Materials if your really good at them. I’ve seen some amazing stuff people have done with Procedural Materials. You could try doing more of that, and it would allow you to change things more quickly.
You are supposed to be able to bake the color map to a new uv projection pretty easily.
https://blender.stackexchange.com/questions/15510/possible-to-bake-texture-to-new-uv-map
Great idea! Thanks for sharing!