Jared Owen writes:
The video is finally finished after two months of work! One of the hardest parts was the rigging. I used IK constraints to control the different parts of the Sweep Wagon. It took a little bit to figure out. I obviously used physics for when the pins get knocked over but some of it was manually done - for example when I wanted the pins to get knocked over in a certain way. Unfortunately I think Blender still has it's limitations in this area.
Comments and suggestions are always welcome. Enjoy!