Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Motion Capture - The right way

2

Jamie writes:

Motion Capture is something Blender doesn't do particularly well by default. Which is why there's a lot of tutorials out there with misinformation on the best way to do it.

Most tutorials just slap a motion capture rig onto their character and call it a day. But these rigs are set up for motion capture - not animation, making it virtually impossible to tweak your animation afterwards.

In this tutorial, we'll look at the right way to set up motion capture in Blender through a process called 'retargetting'.

 

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

2 Comments

  1. Perhaps this should be flagged with an appropriate title and indication that it's about using a paid add-on Auto Rig Pro?

    • 14 mins of the video shows how to use Rigify rig. Auto Rig Pro takes only a little bit over 3 min at the end for comparison. Everyone can pick what they want from it.
      Works for me as is.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×