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Behind the Scenes: Viking Hut


About me

My name is Filip Pavelko, I am 25 years old, I live in Slovakia.

As a kid, I loved to draw. Our house was full of papers with my drawings on them. Therefore, as a child, I started attending a private art school, where I could further develop my talent. Later, as a teenager, I started attending high school ŠUPKE in Košice, where I studied animation.

At school, I became more and more interested in 3D graphics and Blender modeling. In addition to school, I also devoted myself to Blender in my free time and learned a lot thanks to the tutorials on YouTube.

I have been working in the Slovak capital, Bratislava, for 5 years now as a 3D artist. Graphics are still my biggest hobby. Most often I focus on low poly art. Most of my work is created in this style. Low poly art is a characteristic feature of my work.

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In my free time, I like to play computer games, which are often my great inspiration for graphic design.

One of my favorite games is Assassin's Creed. I was very interested in the Viking environment, the autumn colors of nature, and the environment that inspired me to create the Viking hut.



As with any such isometric work, I already have a pre-prepared isometric square, for which I adjust the terrain as needed.

I started with the roughest prisms in which the decorative element is located. This decoration is created using Array + Curve. I continued on the roof where I modeled two tiles that I duplicated using Array.

Next, I applied an array on the roof so that I could randomly deform the tiles a bit.

Next, I prepared the trees, grass, and simple rocks.


I can't determine which light to use in advance, I just experiment until I'm satisfied.

I used Sky texture - Nishita for this scene. Close to the ground, I created fog using volume scatter.


Texturing the low poly scene was very simple. I simply used a principled shader with a base color or gradient for grass, trees, and ground.

Rendering and post-processing

The work was rendered in Cycles. The final post-processing, color, and background were added in Photoshop

Software used: Blender, Photoshop


About the Author

Filip Pavelko, 3D Artist



About Author

Abby Crawford

I've been a part of the BlenderNation team since 2018, producing Behind the Scenes and Meet the Artist features that highlight Blender artists and their work.

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