Yves Perera writes:
wParallax has released 3 collections of assets designed to work with Julius Ihle’s JIWindowBox OSL map to create fake 3D interiors from a single plane. The three collections cover rooms, offices, and retail and are aimed at Archviz artists who need to quickly populate the interiors of buildings without the need to model any actual geometry. Each collection includes 30 assets, 15 of which are lit for daytime and 15 for night. Find out more on the wParralax website.
3 Comments
This is great.
Reminds me of the window boxes in the Spiderman movies.
I recall someone releasing a non-OSL equivalent of this some time back.
On a scale of 1 to nope, how much fun is it to try to work with EXRs and Blender without Photoshop?
With a little bit of tweaking, these can be used with Sanctus's Interior Mapping node shader (no OSL). Sanctus has just a couple weeks ago beefed up the node tree, allowing for objects in the rooms, and also building in some randomization.
https://blendermarket.com/products/interior-mapping-for-blender-3d