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Blender Developers Notes, April 13, 2021

0

Announcements

Modules

Projects

No projects with updates this week.

New Features and Changes

Rendering

  • Faster animation and re-rendering with persistent data (commit) (Brecht Van Lommel)
  • EEVEE: Use a new implementation for reflections (commit) (Clément Foucault)
  • Cycles: Update Light Paths preset (commit) (Brecht Van Lommel)

Geometry Nodes

  • Bounding box node (commit, commit) (Hans Goudey)
  • Significantly improve speed of some mesh primitives (commit) (Hans Goudey)
  • Support instances in attribute search (commit) (Hans Goudey)
  • Use distance units for socket values (commit) (Wannes Malfait)
  • Rename grid output UV attribute (commit) (Hans Goudey)

Spreadsheet Editor

  • Support showing the data for a specific node (commit) (Jacques Lucke)

User Interface

  • Add Alt-Click selection for a list of bones under the cursor (commit) (Sebastian Parborg)
  • Text Editor: Don’t force other views to follow the cursor (commit) (Campbell Barton)
  • Remove confusing “Unset” button context menu entry (commit) (Julian Eisel)

Library Overrides

  • Add a dedicated view in the Outliner for override information (commit) (Bastien Montagne)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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