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Simon Thommes on Shading, Scripting , and More on Sprite Fright

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Professional Node Wrangler Simon Thommes is the subject of Christian Bunyan's latest post on the Blender Cloud, where he talks about his Sprite Fright procedural trifecta: Shading, Scripting, and Geometry Nodes.

He contextualizes his areas of expertise with the experience of working In a small crew and how educational this has been for him.

Check out the Blog Post and Simon's procedural shading course on the links below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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