Simon Thommes on Shading, Scripting , and More on Sprite Fright

Professional Node Wrangler Simon Thommes is the subject of Christian Bunyan’s latest post on the Blender Cloud, where he talks about his Sprite Fright procedural trifecta: Shading, Scripting, and Geometry Nodes.
Art meets science meets awesome! Shading overlord Simon Thommes on scripting, tool creation, and (naturally) shading. ???https://t.co/Amtg2l3Evb#b3d
— Blender Studio ? (@BlenderStudio_) April 6, 2021
He contextualizes his areas of expertise with the experience of working In a small crew and how educational this has been for him.
Check out the Blog Post and Simon’s procedural shading course on the links below:
