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Simon Thommes on Shading, Scripting , and More on Sprite Fright


Professional Node Wrangler Simon Thommes is the subject of Christian Bunyan's latest post on the Blender Cloud, where he talks about his Sprite Fright procedural trifecta: Shading, Scripting, and Geometry Nodes.

He contextualizes his areas of expertise with the experience of working In a small crew and how educational this has been for him.

Check out the Blog Post and Simon's procedural shading course on the links below:

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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