Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We'll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial and then move over to Blender to build an animated shader that advects a texture using the vectors from the map.
- Download the Shader file
- The rock assets from the demo are provided by Aixterior.
- Here you'll find the free HDR file.