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Everything you need to know about Normal maps

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Jamie writes:

Welcome to the final chapter of the "Everything you need to know" series.
In the first lessons we discussed the various ways to do retopology in Blender.
Then we walk through reprojection and creating displacement maps.

To finish off, we'll learn how to create normal maps from our high poly sculpts to be used in video games - or to just add an extra layer of detail. All while massively reducing that polygon count!

You can also download the Lapras model in the thumbnail to practice with. Everyone likes free stuff right?

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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