Welcome to the final chapter of the "Everything you need to know" series.
In the first lessons we discussed the various ways to do retopology in Blender.
Then we walk through reprojection and creating displacement maps.
To finish off, we'll learn how to create normal maps from our high poly sculpts to be used in video games - or to just add an extra layer of detail. All while massively reducing that polygon count!
You can also download the Lapras model in the thumbnail to practice with. Everyone likes free stuff right?