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Blender Developers Meeting Notes: March 29, 2021

0

Announcements

Modules

No module has anything to communicate this week.

Projects

Geometry Nodes

New Features and Changes

Grease Pencil

  • Add I/O modules for SVG import and SVG/PDF export(commit) (Antonio Vazquez)
  • Various user interface tweaks (commit, commit) (Antonio Vazquez)

Compositor

  • Display generated inputs in Viewers and Previews (commit) (Manuel Castilla)
  • Add automated tests for compositor (commit) (Habib Gahbiche)

Geometry Nodes

  • Add Attribute Clamp Node (commit) (Charlie Jolly)
  • Add Attribute Map Range Node (commit) (Victor-Louis De Gusseme)
  • Add remaining operations to the Vector Math node (commit) (Leon Leno)
  • Show domain in the Attribute Fill node (commit, commit) (Jacques Lucke)
  • Various tweaks to mesh primitives (commit, commit, commit) (Hans Goudey)
    • Remove location and rotation inputs on primitive nodes (commit)
  • Improve naming of attribute domains (commit, commit) (Jacques Lucke)
  • Change implicit conversion for float/integer/color to boolean (commit) (Charlie Jolly)

Nodes

  • Add “Refract” and “Faceforward” functions to Vector Maths nodes (commit) (Charlie Jolly)
  • Tweak link picking distance for multi-input sockets (commit) (Fabian Schempp)

User Interface

  • Remove “Enable physics for:” text in physics properties (commit) (William Reynish)
  • Rename node editor sidebar categories (commit) (Jacques Lucke)
  • Various tweaks and fixes to layouts and UI text (commit, commit, commit, commit) (Yevgeny Makarov, Hans Goudey)

Cycles

  • OSL: add basic OSL shader template (commit) (Ray Molenkamp)

Video Sequence Editor

  • Significantly improve playback and seeking performance (commit) (Richard Antalik)

Modeling

  • Warn when UV unwrapping fails (commit) (Campbell Barton)
  • Curves: Add taper mode option (commit) (Omar Emara)

Python API

  • Animation: Action mirror RNA API using pose contents (commit) (Campbell Barton)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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