Once every few weeks (and more and more often), the Blender community coalesces around a new topic and performs what can only be described as collective RnD and experimentation pushing the boundaries of what is possible with the software. This time around, the experimentation is happening on the topic of using the render buffer to create all types of simulations in the shader editor.
Stills because Twitter compression sucks pic.twitter.com/qHfo1Y71KR
— krisp-xyz on tumblr (@krisp_xyz) March 26, 2021
This latest round of experimentation was initiated by Twitter users @GelamiSalami and @lateasusual_ , with users @BettiniGabe and @Bbbn192 jumping into the fray:
Reaction diffusion using a render buffer #b3d pic.twitter.com/vN1f2tXZh8
— Cartesian Caramel? (@Bbbn192) March 29, 2021
Testing a render buffer technique @GelamiSalami discovered #b3d pic.twitter.com/TQj7lMYzhA
— Cartesian Caramel? (@Bbbn192) March 26, 2021
Slime mold/physarum fluid simulation in nodes#blender #b3d #eevee pic.twitter.com/mm6xzCxsb1
— GelamiSalami (@GelamiSalami) March 25, 2021
Gabe has also generously released his Conway's Game of Life file using this method for free to his Gumroad page, to give users insights as to how the render buffer can be accessed and used.
Go follow @GelamiSalami who came up with it and is popularizing the method as well as @lateasusual_ who also came up with the method separately from Salami
— krisp-xyz on tumblr (@krisp_xyz) March 27, 2021
Check it out on the link below:
2 Comments
TF is dat ?
Trying to figure it out too