Jamie writes:
Hello Blenderheads,
I've spent the last week trying to sculpt and texture the most realistic snake I could. In this timelapse I'll show you my process for sculpting high resolution details, retopology, realistic PBR texturing and putting together a photoreal environment.
There's a lot that goes into a piece like this. Check out the description for links to material libraries, environment assets, free background photos and alphas.
Used resources and add-ons: