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Blender Timelapse - Sculpting a realistic snake

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Jamie writes:

Hello Blenderheads,

I've spent the last week trying to sculpt and texture the most realistic snake I could. In this timelapse I'll show you my process for sculpting high resolution details, retopology, realistic PBR texturing and putting together a photoreal environment.

There's a lot that goes into a piece like this. Check out the description for links to material libraries, environment assets, free background photos and alphas.

Used resources and add-ons:

 

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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