Blender Timelapse – Sculpting a realistic snake

Jamie writes:

Hello Blenderheads,

I’ve spent the last week trying to sculpt and texture the most realistic snake I could. In this timelapse I’ll show you my process for sculpting high resolution details, retopology, realistic PBR texturing and putting together a photoreal environment.

There’s a lot that goes into a piece like this. Check out the description for links to material libraries, environment assets, free background photos and alphas.

Used resources and add-ons:

 

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