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Jobs at the Blender Studio: 3D Generalist & Rendering Software Engineer


Are you interested to work directly with the Blender team in Amsterdam? This might be your chance! There are currently two positions open.

3D Generalist

The Blender Studio is looking for a skilled 3D generalist to join the Sprite Fright open movie project, and be part of the Blender Studio team to work on independent high-end (short) films. Preferred on-location (Amsterdam). Read more here.

Rendering Software Engineer

Blender is looking for a senior rendering software engineer to help improve and maintain the Cycles path tracing renderer, and the overall Blender rendering workflow.

In this role you will be working directly along the Rendering Module lead Brecht Van Lommel. Together you will shape the future of Blender rendering, but the team first needs someone who can actively contribute to day-to-day tasks such as reviewing patches and investigating reported issues. Read more here.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Dear Bart,
    my name is Daniela Salvatori; I am looking for a blender expert to make surgical model to teach a certain operation to vet student. We can guide with all anatomical knowledge but we need somebody performing the job.
    Thanks in advance for your help.


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