Are you interested to work directly with the Blender team in Amsterdam? This might be your chance! There are currently two positions open.
The Blender Studio is looking for a skilled 3D generalist to join the Sprite Fright open movie project, and be part of the Blender Studio team to work on independent high-end (short) films. Preferred on-location (Amsterdam). Read more here.
Rendering Software Engineer
Blender is looking for a senior rendering software engineer to help improve and maintain the Cycles path tracing renderer, and the overall Blender rendering workflow.
In this role you will be working directly along the Rendering Module lead Brecht Van Lommel. Together you will shape the future of Blender rendering, but the team first needs someone who can actively contribute to day-to-day tasks such as reviewing patches and investigating reported issues. Read more here.