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Crowdrender development services for Blender and CG/VFX pipelines

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Jamesy writes:

Late last year, we branched out at Crowdrender and did some development work for a Company based in Canada that is using Blender to render thousands of models for their product catalogue. It was pretty cool and we got to see our software used to render a catalogue (check the cover image/thumbnail for this article!).

Our task was to streamline their pipeline as the rendering was being launched manually which added considerable effort, potential for error and time to the process.

You can read more about the solution here.

What we're now keen to do is work with more studios and businesses like this, helping with blender/python development to create epic CG/VFX pipelines! We've certainly got the experience developing the Crowdrender addon over the past seven years now!

If you're curious and would like to know more, I invite you to tootle on over to our website and check out our services page :-)

About the Author

Avatar image for James
James

I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.

1 Comment

  1. The use of Crowdrender has been a phenomenal success for our company by speeding up the process of rendering out Architectural Visualizations for advertisement of our products. As a result, we decided to contract out a scripting job to speed up the rendering process of multiple products in one file. While trying to accomplish a 360-degree visualization tool for our website, we found it imperative to use Blender to create the images needed to complete this project.

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