Advertisement Announcements Grease Pencil Bezier stroke type (T85754 ) was postponed to next release. The team decided to move it to get a stable an full feature solution, instead of a hacky partial solution. Habib Gahbiche presented a webinar on contributing to Blender , aimed at potential Google Summer of Code students. Modules Projects Geometry Nodes This is the last sprint of the current project cycle. The focus is on finishing the documentation for the previous sprints. The focus last week was to produce design prototypes:
image image New Features and Changes Grease Pencil Add Line Art modifier (commit ) (Yiming Wu , Sebastian Parborg )
Optimize default settings (commit ) (Yiming Wu ) Remove option for geometry-space chaining control (commit ) (Yiming Wu ) Do not calculate lines for objects not included (commit ) (Yiming Wu ) Tweak UI labels, descriptions, and panel layout for line art (commit ) (Hans Goudey ) Modify Dopesheet block between keyframes (commit ) (Antonio Vazquez ) Dopesheet Context Menu updates (commit ) (Matias Mendiola ) Video Sequence Editor Improvements to the proxy workflow
Automatic proxy building (commit ) (Richard Antalik ) Improve proxy building performance (commit ) (Richard Antalik ) Simplify proxy settings (commit ) (Richard Antalik ) Add option to preview images when moving strip handles (commit ) (Peter Fog ) Various text strip improvements (commit ) (Peter Fog )
Add bold and italic option for text strip (commit ) (Peter Fog ) Add new_meta RNA API function (commit ) (Félix David ) Add move_to_meta RNA API function (commit ) (Félix David ) Geometry Nodes Add initial version of mesh primitives (commit , commit , commit , commit ) (Hans Goudey ) Expose builtin crease attribute (commit ) (Jacques Lucke ) Support drag & drop object to create Object Info, Collection Info and Sample Texture nodes (commit ) (Charlie Jolly ) Implicit interpolations to and from the edge domain (commit ) (Hans Goudey ) Implicit data type conversion changes
Change vector implicit conversion to float from distance to average (commit ) (Charlie Jolly ) Add implicit conversion for int to color (commit ) (Charlie Jolly ) Rename “Subdivide Smooth” node back to “Subdivision Surface” (commit ) (Hans Goudey ) Compositor / Cryptomatte Redesign Cryptomatte node for better usability (commit ) (Jeroen Bakker ) Show name of object/material under the cursor when picking (commit ) (Jeroen Bakker ) Miscellaneous Add support for muting node wires (commit ) (Charlie Jolly ) UI: Dynamically increase data-block name button size if there’s space (commit ) (Julian Eisel ) Theme: Use curved noodles in the nodes editor. (commit ) (Pablo Vazquez ) Write File: regular blend
file saving no longer includes the users full-path (commit ) (Campbell Barton ) EEVEE Volumetrics: Add support for soft volumetric shadows (commit ) (Clément Foucault ) Lights: Add Volume and diffuse light power slider (commit ) (Clément Foucault ) Volumetrics: Add back support for light clamp (commit ) (Clément Foucault ) Volumetrics: Add Area light shape support (commit ) (Clément Foucault ) Volumetrics: Add special attenuation volume for lights (commit ) (Clément Foucault ) Spreadsheet Editor Support showing data from original/unevaluated object (commit ) (Jacques Lucke ) Display data from geometry instances generated by geometry nodes (commit ) (Hans Goudey ) Add footer to display filtered and total number of rows (commit ) (Jacques Lucke ) Modeling Compensate for different bevel depths when joining two curve objects (commit ) (Philipp Oeser ) Python API Expose Curve Profile widget “Reset View” function (commit ) (Patrick Busch ) Audio System Add support for CoreAudio on macOS (commit ) (Jörg Müller ) Add support for WASAPI on Windows (commit ) (Jörg Müller ) Add support for PulseAudio on Linux (commit ) (Jörg Müller ) Weekly Reports
About the Author Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab .
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