Geometry Nodes development continues at a breakneck pace, with features added almost daily. The latest of such additions is the vertex_normal attribute, which exposes the normal data of the faces to the might of the Geometry Nodes toolset.
We've got a new attribute! 'vertex_normal' let's us do regular displacement directly inside #GeometryNodes! Here's a quick tutorial #b3d https://t.co/A3aqjGv80O
— erindale.xyz (@erindale_xyz) March 10, 2021
The incredible Erindale has already released a video on their youtube channel outlining the use case for this new attribute, chiefly how it can be used to do displacement directly inside of Geometry nodes. Check out the video below:
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Erindale is legendary!