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Everything you need to know about Displacement maps

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Jamie writes:

Hello Blenderheads!

Last time we covered retopology and created a mesh ready for animation. In this lesson, I'll teach you how to extract a displacement map from your high poly, sculpted mesh to get all those sexy details onto your retopologised mesh.

We'll also cover a number of issues you can run into during this reprojection process and how to fix them.

Both the sculpted and retopologised gremlin models are freely available and can be found here. (Please use the code "free" at checkout to download free of charge)

Happy Blending.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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