Jamie writes:
Hello Blenderheads!
Last time we covered retopology and created a mesh ready for animation. In this lesson, I'll teach you how to extract a displacement map from your high poly, sculpted mesh to get all those sexy details onto your retopologised mesh.
We'll also cover a number of issues you can run into during this reprojection process and how to fix them.
Both the sculpted and retopologised gremlin models are freely available and can be found here. (Please use the code "free" at checkout to download free of charge)
Happy Blending.