The latest sprint in Geometry Nodes development has already brought a huge amount of new nodes and features to the Blender 2.93 alpha, and these last few days before Bcon2 is reached (Bcon2 is a phase in the Blender development cycle where no major new features are added) promise to bring us the crown jewel of the procedural/attribute workflow: a new spreadsheet editor.
Spreadsheet editor for Blender, initial design. We are working on this for the #geometrynodes project, but this is also useful for the rest of Blender.
The design still needs approval, but an initial prototype is on https://t.co/hC4R8LBowG #b3d #devfund pic.twitter.com/3cQ9zxHiB1
— Dalai Felinto (@dfelinto) March 4, 2021
This design document and mockup, provided by Dalai Felinto, shows the overall approach the team is considering for the spreadsheet editor, with its first iteration focusing on the Geometry Nodes use-case, displaying geometry data.
Attribute spreadsheet in #geometrynodes. This will help a lot to debug values, as you can't see them normally.
Thanks to the awesome devs at @blender.This feature is currently in an experimental build athttps://t.co/PIWzQkqI8J#b3d #blender #procedural pic.twitter.com/W57PMNTMZF
— Aman Kumar (@amankrsingh03) March 8, 2021
A temporary/early version of the spreadsheet editor has already been implemented and can be accessed on its own experimental branch, found in the link below: