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Blender Developers Meeting Notes, March 8 2021

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Announcements

  • Blender 2.93 bcon2 next week.
  • Dalai Felinto will host meeting for the modules to present their 2.93 roadmap will happen on Monday, 15/Mar 11:00 CET on blender.chat.
  • All the modules need is to have a prepared list of the planned new features, and their current state.

Modules

Animation & Rigging

Data, Assets, and IO

VFX & Video

Projects

Geometry Nodes

  • The initial attribute lookup was implemented. The polishing pass will wait until categories are handled in the spreadsheet.
  • Initial spreadsheet editor work was sent for review. A prototype is in `temp-spreadsheet-editor’.
  • The spreadsheet editor design was presented to the modules (via bf-committers).

New Features and Changes

Cryptomatte

  • Read metadata from multilayer OpenEXR files (commit) (Jeroen Bakker)

Geometry Nodes

  • Expose vertex normals as a read-only attribute (commit) (Hans Goudey)
  • Add search for existing attributes on name inputs (commit, commit, commit) (Hans Goudey)
  • Add “Show in property editor” button to sample texture node (commit) (Philipp Oeser)

Grease Pencil

  • Implement auto-key button for Draw/Edit and Sculpt mode (commit) (Antonio Vazquez)

Modeling

  • Speedup for usual non-manifold exact boolean case (commit) (Howard Trickey)

Sculpt

  • Operator to expand masks and face sets (commit) (Pablo Dobarro)

User Interface

  • Clean up labels and descriptions: “Draw” to “Display” (commit) (William Reynish)
  • Minor changes to preset sorting (commit) (Aaron Carlisle, Campbell Barton)
  • Prefer shorter search items in fuzzy search (commit) (Jacques Lucke)
  • Add Presets for high framerate video (commit) (Aaron Carlisle)
  • Allow translation for node error messages (commit) (Hans Goudey)

Video Sequence Editor

  • Improve scrubbing performance (commit) (Richard Antalik)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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