Advertisement Announcements Blender 2.93 bcon2 next week. Dalai Felinto will host meeting for the modules to present their 2.93 roadmap will happen on Monday, 15/Mar 11:00 CET on blender.chat. All the modules need is to have a prepared list of the planned new features, and their current state. Modules Animation & Rigging Data, Assets, and IO VFX & Video Projects Geometry Nodes The initial attribute lookup was implemented. The polishing pass will wait until categories are handled in the spreadsheet. Initial spreadsheet editor work was sent for review. A prototype is in `temp-spreadsheet-editor’. The spreadsheet editor design was presented to the modules (via bf-committers). New Features and Changes Cryptomatte Read metadata from multilayer OpenEXR files (commit ) (Jeroen Bakker ) Geometry Nodes Expose vertex normals as a read-only attribute (commit ) (Hans Goudey ) Add search for existing attributes on name inputs (commit , commit , commit ) (Hans Goudey ) Add “Show in property editor” button to sample texture node (commit ) (Philipp Oeser ) Grease Pencil Implement auto-key button for Draw/Edit and Sculpt mode (commit ) (Antonio Vazquez ) Modeling Speedup for usual non-manifold exact boolean case (commit ) (Howard Trickey ) Sculpt Operator to expand masks and face sets (commit ) (Pablo Dobarro ) User Interface Clean up labels and descriptions: “Draw” to “Display” (commit ) (William Reynish ) Minor changes to preset sorting (commit ) (Aaron Carlisle , Campbell Barton ) Prefer shorter search items in fuzzy search (commit ) (Jacques Lucke ) Add Presets for high framerate video (commit ) (Aaron Carlisle ) Allow translation for node error messages (commit ) (Hans Goudey ) Video Sequence Editor Improve scrubbing performance (commit ) (Richard Antalik ) Weekly Reports
About the Author Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab .
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