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Baking Procedural Materials to Textures! (Blender and Unity)

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Curtis Holt writes:

Hi everyone,

I wanted to make this quick video to show how you can bake the results of procedural materials in Blender into texture maps that can be used in other software such as game engines. I'll be using Unity for demonstration purposes.

This technique goes to show that procedural materials can have a wide range of uses for texturing assets, props and environments.

Thanks for watching and have a great day!

About the Author

Curtis Holt

3D Artist, YouTuber and Software Developer. I run a education/entertainment YouTube channel with a focus on 3D and mixed-media artwork.

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