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Blender Montage Video Creator


rob on earth writes:

In this video Blender writes Python code to automatically take 4 camera positions and 8 matcap selections and save all 32 image files.

You can then script Blender to run against your .blend files and use imagemagick to build a montage from the results.

Script files can be found on GitHub. Free Human Skull mesh from BlendSwap.

About the Author

hobbyist Blender user since 1998


  1. Thanks so much for this video tutorial -- This may be part of a solution to a problem I've been thinking about. See I want to do rendered 3D comics (not animations). I realize that I have to adapt the "live action" mode of "shooting scenes" == that is rendering according to the locations they use and not necessarily based on characters. If I have 3 scenes with 10-25 "shots" (i.e. Panels in comic terminology) and most (if not all) of the shots will be of different ratios (Unless I'm doing a "strict grid" where each panel is the same size for the page). And each scene will be a different blend file.

    All I need to figure out is how to use different cameras that exist in the blend file and have the Python script go though the cameras one-by-one until there's no more cameras. It would get the ratio for the render and the size from the camera in an ideal script. I feel that this is doable.

    I had stumped various peeps about this request, including one who proclaims to use blender for comics. Your video really has given me hope. Now I just need to finish my models of the characters and some sample sets and then I can experiment with Python scripting via blender, like you showed, along with some actual coding. I know JavaScript and basic C programming, so I think I can learn how Python works. Hopefully.

    Very few videos I can say are insprirational. Yours is one of them.

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