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Automated 2D asset pipeline

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Mezaka writes:

Hey!

Lately I have been making a lot of 2D assets in Blender. You can use it in a way that makes it actually a great tool for non destructive workflows. Using the modifier stack and emissive materials it is easy to create vectorgraphic-style images efficiently. But it is very tedious to export larger quantities of images from a single scene. That is why I developed this small script to smooth out the pipeline, so that i can quickly iterate over assets, while reviewing them in the final product. It is free so give it a try!

About the Author

Lars Hinnerk Grevsmühl

Hey! I started out making Lowpoly Tutorials on Youtube and then gradually moved towards being a full time game developer. If you want to reach out use Twitter, its the place where I am most active.

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