Mezaka writes:
Hey!
Lately I have been making a lot of 2D assets in Blender. You can use it in a way that makes it actually a great tool for non destructive workflows. Using the modifier stack and emissive materials it is easy to create vectorgraphic-style images efficiently. But it is very tedious to export larger quantities of images from a single scene. That is why I developed this small script to smooth out the pipeline, so that i can quickly iterate over assets, while reviewing them in the final product. It is free so give it a try!