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Sprite Fright's Fire Tests

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Sprite Fright's production is pushing full steam ahead, and where there is steam, there is fire..or something. This is a masterful segue to Sprite Fright's latest production log showing us their tests for fire "styles"

In this video released on the Blender Cloud, we see three types of fires being tested: A procedural modifier and shader-based fire, a Keymesh hand-sculpted fire, and a fire simulation.

What's even cooler (or hotter-I'll stop now) is that all of these files are available with a blender cloud subscription, alongside tons of other assets and behind the scene information on the production!

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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