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Blender Developers Meeting Notes, 22 February 2021

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Announcements

  • Habib Gahbiche (zazizizou) was granted commit access to help the unittest framework project. Welcome!
  • Module teams for core Blender Development blog post
    • New Core module.
    • New Rendering module with EEVEE and Cycles.
    • Better defined responsibilities for the module owners and members.
  • Render Modules blog post .
    • There is now a single Rendering module.
    • Brecht focuses on Cycles again instead of overall Blender architecture.
    • Cycles module is looking for artists to join.
  • Building with Python 3.10 is now supported, the official 2.93 release will remain on Python 3.9.

Python API

Modules

VFX & Video

  • Work was concentrated on making proxy building performance patch (D10394 ) to be ready for artists testing.
  • There are some new patches from the community which needs to be reviewed.

Projects

Geometry Nodes

  • Sprint #9 wrap up:
    • Error messages.
    • Cycles attributes rendering.
    • Convert geometry nodes to regular mesh at the end of the modifier.
    • String input node (community patch).
    • Simple subdivision node (community patch).
  • Sprint #10 extended sprint with the “attribute” workflow theme:
    • That will make it 3 weeks in total, one extra from original planning.
    • Attribute search to be finished with a polished UI.
    • Spreadsheet editor (minimum to be master-ready).
  • EEVEE attributes rendering is still pending.
    • Clément doesn’t have time to help but will give some guidance.
    • Target is Blender 2.93.
  • New sample files in the download page .

New Features and Changes

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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