Tosmo writes:
In this part of the Practical 3d Modeling Series, we are going to take a look at how to use the transform orientation and transform pivot point constraints for 3d modeling in Blender.
Also, check out my previous videos I which I present a challenge to find an item that you want to recreate one for one in 3d and improve your 3d modeling skills in the process.
After that, I'll cover some tips and techniques concerning our basic 3d modeling tools so that we understand features that are available to us as we prepare for the modeling process.