Mixing Photogrammetry and Procedural Trees

Jan van den Hemel writes:

The best of both worlds! Do you want the organic realism of nature for the trunk of your tree, but the ease of use of procedural trees for the rest of the tree using the free add-ons MTree or Sapling? Well, now you can using these texturing tricks. It’s mainly done using shader nodes and a baked texture extracted from the 3D scan. You don’t even need to actually merge the geometry.

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