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Blender Workshop 2020 [student work]


gael writes:

For the second time, I had the opportunity to carry out an introductory Blender workshop for 5 days last year at the Waide Somme animation school (Amiens fine arts department). I wanted to share with you the great student work. The students had never used Blender before, and I am very impressed with the progress and quality of their work in such a short period of work.

You will find more results about the 2020 workshop here, and the 2019 workshop here.


The "Cube Contest" was a challenge offered to students. The constraint of this work was to transfigure the default cube of Blender by using only "modifiers". All other geometric elements were prohibited. When the cube modifiers were disabled, we had to find it in same condition as when opening the software. The compositing, the lighting as well as the shading was free.


Once familiar with the software interface, the students had only two hours to create the image of a monster by setting up the modeling, shading and lighting.


Equipped with a .blend constraining the students to the framing, the scale and the character design, I allowed them to create a diorama representative of their personality.


The students had 4 hours to complete a ten second video loop. There were no other constraints.

About Author

Gaël Labousse

Artistic Director & CG Artist at Iconem Blender user since 2014

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