Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Creating Poseable 3D Models For Clip Studio Paint Using Blender

2

Christina Myrvold writes:

In this week's POLYCOSM video, we look into two methods of creating and importing poseable 3D models into Clip Studio Paint using Blender.

Happy Blending!

About the Author

Christina Myrvold

Hello! My name is Christina Myrvold, and I am a Norwegian M.A. graduate and seasoned professional Freelance artist based in Glasgow, United Kingdom. I work primarily with 2D cover illustrations, but use Blender as a base for all of my projects. I also run an educational 2D/3D-focused YouTube channel called POLYCOSM with my partner and fellow artist, Omercan Cirit: www.youtube.com/c/POLYCOSM I am open to discuss any projects, big or small. Feel free to contact me with work, or questions, at any time at [email protected]

2 Comments

  1. Hi Christina. Can you make more YouTube videos about how to import 3d character into CSP modeler? I don't know why I downloaded fbx or obj 3d models from some 3d platforms to import them into CSP modeler but they don't have color or they seem to be deformed when I move the body parts. How can I fix this?

  2. every time i import a model in Modeler, the model is way off screen, and no matter what i try to do, i cannot get it into the workable space. How do i fix this?

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×