Blender Developers Meeting Notes, February 1 2021

Announcements
- 2021-01-25 Geometry Nodes Feedback by Andy Goralczyk
- Release Candidate tags will be used for the bcon4 builds.
- Robert Gützkow steps aside from part-time role of bug-triager to focus on finishing his degree.
- Google Summer of Code season started.
- Potential mentors have until February 19th to finish the ideas page.
- Remember that this year the students involvement is only part time.
- Code Quality Day – 5 February
- Tuesday Talks – (placeholder link for the upcoming meeting)
Projects
The Blender Institute is semi-officially starting new 6-8 week long projects this month. More detail will come later, but they are all aiming at 2.93 initially:
- Asset Browser 1st Milestone + Pose Lib
- Overrides wrapping up
- Geometry Nodes – 2nd Phase
- Polishing
- Everything nodes design
- Attribute workflow
- Tools
New Features and Changes
Weekly Reports
- Bastien Montagne
- Campbell Barton
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Jacques Lucke
- Jeroen Bakker
- Kévin Dietrich
- Metin Seven
- Pablo Dobarro
- Philipp Oeser
- Robert Gützkow
- Richard Antalik
- Sebastián Barschkis
- Sebastian Parborg
- Sergey Sharybin
- Sybren Stüvel
5

Is there any plans in everything nodes to make node textures useable for shading and modifiers, like displacement? Concurrently, any plans on adding shading displacement to eevee the way we have it in cycles, if that´s even possible?
Mac M1?