Geometry Nodes Gets New Sample Texture Node

Geometry Nodes is one of the most exciting areas of Blender currently being developed, and new eye-popping features are coming in at a break-neck pace. One of these new features is a new “Attribute Sample Texture” node.

This node “allows the sampling of a texture for every vertex based on some
mapping attribute”, such as position, UVs, or any other attribute that can be converted into vectors.

The UV attribute can currently only be accessed after a Point Distribute node.

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