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Blender Developers Meeting Notes, January 25 2021


Notes for meeting of Monday, 25 January 2021. 11:00 CET / UTC 10:00 on #blender-coders on



  • 2.92 bug sprint this week.
    • ~15 high priority issues
    • They need to be tagged as 2.92 or 2.93 when not relevant
  • If a module thinks any of the high priority issues won’t be tackled in time reach out for help.


  • James Monteath is looking at the documentation building/deploying process.
  • Particle issues are still considered valid reports when strictly a bug
    • A relevant issue that takes 1h, 2h to fix.
  • Dalai Felinto proposes to bring the 18:00 CET meetings 1 hour forward.
    • The new time would be 17:00 CET / UTC 16:00.
    • This will be presented also in the next Monday meeting aiming at starting at the meeting 3 weeks from now.
    • This proposal is so that the meeting + notes + email would be over by 18:00 CET, a better time to leave the office for whoever has to chair the meeting and take notes.
  • New task for creation of unittest for operators
    • This is a good first issue for new contributors.
    • Any developer is welcome to contribute.
    • Himanshi Kalra (Calra) and Habib Gahbiche (zazizizou) are coordinating that.

New Features and Changes

Blender 2.93

  • Geometry Nodes
    • New Attribute Sample Texture node (commit ) (Jacques Lucke)
    • Object Info node option to apply the object transform to the geometry (commit ) (Dalai Felinto)
  • Asset Browser (Julian Eisel)
    • Support dragging object-data into 3D viewport, masks into compositors, images into node editors (commit ) (commit ) (commit )
    • Avoid showing drop hint on drag & drop if dropping won’t succeed (commit)
    • Deselect other objects when dragging into 3D View (commit )
  • Cycles:
    • Various optimizations for faster updates when editing or changing frames (commit ) (Kévin Dietrich)
  • Grease Pencil (Antonio Vazquez)
    • Option to duplicate layers with empty keyframes (commit )
    • Option to trace current frame (commit )
  • Video Sequencer
    • Inherit blend mode with single input effects (commit ) (Peter Fog)
  • User Interface
  • UV Editor:
    • Improve face and island selection behavior (commit ) (commit ) (Campbell Barton)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. What about a new DOF in Eevee - Depth of Fields for real time Eevee- it should be implemented in 2.91 (roadmap)....Actually we are going to 2.93 alpha and DOF in Eevee is stille bad.

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