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Update Handpainted Blender Textures In Near Real-time Using Photoshop

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Christina Myrvold writes:

This week on POLYCOSM we touch on how to update textures in Blender in near-realtime through the power of Photoshop Documents, or PSDs if you will, and how you can increase your workflow efficiency by utilizing two monitors.

Happy Blending!

 

About the Author

Christina Myrvold

Hello! My name is Christina Myrvold, and I am a Norwegian M.A. graduate and seasoned professional Freelance artist based in Glasgow, United Kingdom. I work primarily with 2D cover illustrations, but use Blender as a base for all of my projects. I also run an educational 2D/3D-focused YouTube channel called POLYCOSM with my partner and fellow artist, Omercan Cirit: www.youtube.com/c/POLYCOSM I am open to discuss any projects, big or small. Feel free to contact me with work, or questions, at any time at [email protected]

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