Karim Joseph writes:
In this curves encyclopedia series we will go through as many use cases of curves in Blender as I can think of. I find this to be useful, because it gives a broad overview of different curves techniques and workflows.
In this first chapter we discuss:
1. 2D Curves Modeling
2. Parent an Object to a Curve Control Point
3. Line Text Animation
4. SVG Vector File to 3D
5.a. Animate an Object along a Curve Method 1: Animate Path
5.b. Animate an Object along Curve Method 2: Animate OffsetHope some of this examples will be useful to you!
1 Comment
While we're on the topic of curves. Can someone tell me if it's possible to retain the curve normals from the vertices when we extract a curve from a mesh?