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Curves Encyclopedia | Chapter 01

1

Karim Joseph writes:

In this curves encyclopedia series we will go through as many use cases of curves in Blender as I can think of. I find this to be useful, because it gives a broad overview of different curves techniques and workflows.

In this first chapter we discuss:

1. 2D Curves Modeling
2. Parent an Object to a Curve Control Point
3. Line Text Animation
4. SVG Vector File to 3D
5.a. Animate an Object along a Curve Method 1: Animate Path
5.b. Animate an Object along Curve Method 2: Animate Offset

Hope some of this examples will be useful to you!

 

About the Author

Hello, I am a Swiss digital artist passionate about Blender, photography and creative retouching.

1 Comment

  1. While we're on the topic of curves. Can someone tell me if it's possible to retain the curve normals from the vertices when we extract a curve from a mesh?

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